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Recent Game Reviews

16 Game Reviews

Deviously Impressive

An ingeniously twisted and well-designed game, with mercifully precise controls and a whole load of clever ideas. A couple of the early screens are a little obtuse in their solutions (specifically, the ones where you have to deduce which buttons do what), but once you're into the main body of the game it does a great job of gradually introducing new ways of traversing seemingly impassable areas, so that by the time you reach the gleefully tricky later levels you can always work out a logical solution. Top fun.

Needs a bit more meat on its bones

Headplode is reasonably entertaining in the short term, especially the more puzzley later levels where you really have to plan ahead with your noggin-detonating, but it gets repetitive quite quickly, and it's too easy. Making the zombies more active would have helped matters; if they were milling around the screen instead of standing still it would be trickier to determine which zombies to blast, and it would add a shooting gallery element to the proceedings, making it a test of aim as well as observation. (Also, it would just make the whole game a bit more visually interesting.) A bit more depth to the gameplay would be welcome, too - some civilians to save the zombies from, for example, so you have to zap the shamblers quick to keep people from being eaten. I'd be interested to see how things might develop in a sequel.

More, Please!

Absolutely marvellous fun while it lasts - but of course, by design, it doesn't last that long. I'd love to see a multiple-level version with increasingly tall towers, increasingly fiendish mini-games and additional invader types, who try to scoot away from your cursor or fire missiles that you have to shoot down.

Recent Art Reviews

8 Art Reviews

Uplifting Pixels

Tower of Heaven is one of the most intensely joyous games I've played in ages (I can't get the marvellous music out of my head, either), and this captures the spirit of the thing perfectly, with a mysterious and intriguing atmosphere and a uniquely perky charm that has a lot to do with the Game Boy-inspired graphic style. Lovely!

The Antidote to "Twee"

I really like this; the bear's morose reaction to unfettered zany enthusiasm is pretty much exactly how I feel when I turn on the television too early on a Saturday morning and find myself confronted with children's show presenters.

The facial expressions are great; I especially like the bear's look of puzzlement in the third panel, and his gruff gloominess at the end. And I actually think you could stick with the blue pencil look for future comics; it fits the tone of the concept perfectly.

BearPawMedia responds:

I just finished the next one, and I like it inked. It should be mentioned that it's blue ink. I am torn on which one I should use for the series though.

My only problem with the blue pencil is some may find it tacky, and it won't be easy to print for the local newspaper (if by some lucky chance they pick the comic).

I'm glad you enjoy the expressions. They are my favorite part to do. I have a dumb habit of laughing at my own lame jokes, and I laughed really hard when drawing the bears face in the third panel.

Thanks for the input :)

Beware the Bunnies

The colouring is brilliant, giving a real impression of weight to the dragon and a great sense of depth to the picture as a whole, and the characters all have heaps of personality. Charming, funny and splendid all round. Ace work!

Male

Artist, Writer

England

Joined on 8/14/10

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